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#21
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Re: PvP vs. FvF
Those Dark and Light guys seem really bitter. What did you do to them?
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"I don’t know if I can tell you exactly when the pussy generation started. Maybe when people started asking about the meaning of life. … You wonder sometimes. What will we do if something really big happens? Look how fast — seven years — people have been able to forget 9/11. Maybe you remember if you lost a relative or a loved one. But the public can get pretty blasé about stuff like that. Nobody got blasé about Pearl Harbor." Clint Eastwood |
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#22
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Re: PvP vs. FvF
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As far as your sig, thats just plain stupid. But you know, if you don't agree with our president, you are an unpatriotic terrorist so it serves you right... *picks up the phone to call homeland security*
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Niccoli Where oh where are the good games? |
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#23
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Re: PvP vs. FvF
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Anyone who hangs out here gets spoiled quickly. There's just no other board as unrestricted as this one and I always forget just how bad it is until I go elsewhere.
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Deyth Valkyrre The Combine Quote:
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#24
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Re: PvP vs. FvF
Well, dang... red letters... you really ARE trying to make my eyes bleed... but anywhoo
I guess I can just type this without looking at the screen and hope that my misspells are not too bad. Over-all I agree with the sentiment here. I played Merlin DAoC with COmbine (same server/side) and I think saw you guys some on the Dred server we moved to. I have nothing against racial factions, I just have a LOT against the racial PvP restrictions. I still think a game like WoW could have a LOT of potential if they allowed guilds to run all the non-capital cities and allowed free PvP (with faction hits that stop you from going back to the capital city if your faction gets to a certain point). All in all, I guess I like the system EVE online has developed. It is completely free PvP that has SOME restrictions. But, if you are committed enough to kill someone (IE pay the money and declare war on them), then you can bypass the faction hits and kill them until your pocket-book fails. Not even the newbie-protecting guards will step in to stop you. The problem with Faction based normally is that there are not ENOUGH enemies to fight. I think that new larger servers will hopefully address such issues, possibly even to the point of allowing a game like DnL to be fun, though I have my doubts. IT has obviously worked with EVE, as they are growing now even in their third year, and hopefully games such as Darkfall will house enough players on each server to make world-domination a truly meaningul (and hopefully near impossible) feat. oh yea, and PS - change your forum colors... |
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#25
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Re: PvP vs. FvF
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There is a dropdown at the bottom left of each page where you can select preset forum styles.
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Deyth Valkyrre The Combine Quote:
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#26
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Re: PvP vs. FvF
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That's one of the inherent problems in all FvF games as I've seen so far. If you design the game so that the losing side will always lose (by making the penalites too stiff or the rewards too sweet) then that eventually kills the server because almost nobody will stay and fight for that faction after a while. That's usually when the devs shit themselves and make a retarded change to try to rebalance the game and ends up just fucking it up more. |
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#27
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Re: PvP vs. FvF
Ahh wonderful drop-down... perhaps since I am at work it makes sense to use the "at-work" view.
On topic - you speak of PvP having penalties, but aside from faction-hits (from NPC or PC clans) they become hard to enforce. Unless you do true permadeath (which I mean cancel the game-code and force the person to buy a new box every time they die, or heck get a new ISP because theirs is now locked)... then what penalty is truly meaningful? The fact is that most penalties in games hurt the 5-10 hr/week player and are near meaningless to the 40+ hr/week player. Now I don't include the obvious of loot-loss and city-destruction which I find to be some of the biggest penalties to killing too many people. I guess I like games that limit the NPC involvement, games that encourage if not force people out of the "newb" areas in order to really enjoy them. Really I think EVE has done it well, even though they have been slow to bring in player-owned assets. And that is really the heart of the matter. To enforce a penalty on someone it has to affect them 24/7, not just when they are logged on. If players never left the gameworld then I would have no problem with a FFA world with no factions. It would be up to me to find and kill the idiot who tried to kill me. But, games just don't work that way... I cannot get to him any time, he can run out of the reach of my long-arm of justice. Tying a NPC faction hit in with that just means that my search radius get a bit smaller... so that hopefully during the small time when both he and I are online I WILL be able to find him. |
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#28
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Re: PvP vs. FvF
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If we could switch to the losing side intact then perhaps we would do that for kicks, but why should we go through all the leveling up again? Getting all the items and shit? If it was fun to do we'd probably do it but it never is. It's downright tedious, especially in a piece of shit like Lineage 2. In fact, while we were on Bartz we stayed mercs so we could play the losing side, something I explicitly told you when we chose the weaker side in a siege against you.
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Deyth Valkyrre The Combine Quote:
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#29
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Re: PvP vs. FvF
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You shouldn't be guaranteed revenge on a perpetrator. If someone kills you in a fair fight then that's too bad, there's nothing to equalize. You can add him to your kos list or try to get guilds involved. That's part of the conflict we want to exist. Even more so, I would prefer if the other person had to kill you for some sort of advancement reasons. For a high vs low gank, then the low's loss should be minimal while the high's loss should be something costly but not ridiculous.
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Deyth Valkyrre The Combine Quote:
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#30
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Re: PvP vs. FvF
The DnL fucker edited my signature for me so I reset it back. I am expecting a ban anytime now.
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Deyth Valkyrre The Combine Quote:
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#31
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Re: PvP vs. FvF
LOL, where was the breach. Nothing about the game in those quotes... Was that particular thread in the private forums? Or is the admin looking for an easy way out to ban you?
[ edited ] Last edited by Alzar : Today at 08:01 PM. Reason: NDA Breach EDIT: LOL, so it was from the private beta forums. Such an NDA breach. The mods over there are so with it...
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Niccoli Where oh where are the good games? |
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#32
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Re: PvP vs. FvF
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Deyth Valkyrre The Combine Quote:
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#33
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Re: PvP vs. FvF
What do you expect? The guy is so unoriginal that 69 other people beat him to the nickname Tbone.
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Hemish "I can no longer sit back and allow Communist infiltration , Communist indoctrination, Communist subversion, and the international Communist conspiracy to sap and impurify all of our precious bodily fluids." - USAF Gen Jack Ripper |
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#34
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Re: PvP vs. FvF
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Deyth Valkyrre The Combine Quote:
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#35
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Re: PvP vs. FvF
Its a matter of freedom. Does the development team give you the tools to make your own decisions, or do they try and limit your gameplay. I agree with Deyth's message but I'm not so sure that creating FvF over PvP is done because FvF is easier, I think they (DnL) are simply wanting to remain as mainstream as possible while still creating the illusion of an open gameplay sandbox.
For whatever reason, today's MMORPG.com "gamer" links in his little head that Free for All pvp = gankathon. They assume that a game with an FFA ruleset will mean they have to fight 24/7 instead of being able to only fight when its convenient for them. What many of these new gamers dont realize is that by creating a factional system, the devs have automatically made half the server your enemy. Now there is no room for politics, they see you, you fight. True, you gain some "insta allies" but do you think just because someone is in the same realm as you, they are going to have your back? Your guildie on a FFA server would. The majority of people who play MMOs today dont consider the logic behind this debate, its just their interpretation of some post they read by some guy who played Shadowbane for two weeks. TBH, I think WoW will be the saving grace for the PvP community. That game is so fucking full of retards that people HAVE to be wanting to kill others in their own faction and will hopefully pick an FFA based game after they get bored. -d |
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#36
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Re: PvP vs. FvF
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#37
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Re: PvP vs. FvF
to be honest, in terms of pvp, shadowbane had probly the best system we saw so far.
Guilds were the player's protection, which provided and (forced) a sense of team that you rarely see in other games. Its limiting however due to the fact that most players are utterly anti-social, even thou they are playing in a social friendly game such as a mmog. I mean honestly, if you want to solo and not interact with other people, why not stick to single player games? Another good thing was the resource dispute. This allowed guilds to spread out into spheres of influence, which generated interesting political intrigue and a whole new batch of free ,player generated content, something developers love. Political fights in shadowbane were deep and complex, and mistakes costed dearly to all involved. I've yet to see another game offer that. As for ganking as a deterrent to mass sales, it all depends on the system. If you force penalties upon a "gray kill", ie an imbalanced fight, people will not do it. Same can be applied to just mass rapes, by negating rewarding effects if there is a number imbalance in the fight. To be honest, i've always been of the opinion that true, guild based pvp games, if they can succeed, it will always be a niche thing. The majority of mmog players, are casual, they are lazy in terms of guild involvement, they want to login, kill a couple of mobs, get 1 level, and leave feeling like a heroe. Then there is our kind, we want deep and complex systems, where tactics, dedication and teamwork, are the key to sucess, we want to compete with others that show the same apetites, and we want to kill people. We have the money to spend, who will cater our niche market?
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"Carpe diem, quam minimum credula postero." - Horace |
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#38
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Re: PvP vs. FvF
The threads in the beta and normal DnL forums got locked and they changed the TOS in both to address the issue they had with my signature. I expect in the next game FAQ update they will add a carebear stare.
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Deyth Valkyrre The Combine Quote:
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#39
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Re: PvP vs. FvF
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Deyth Valkyrre The Combine Quote:
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#40
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Re: PvP vs. FvF
If it was possible to make a balanced, and self-regulating game do you think it wouldn't have been released by now? Even if the game is relatively balanced, one class will dominate another and the others will bitch and whine thus starting the cycle of nerfs, buffs and rollbacks. There will always be FOTMs and nerfs the month after. MMORPGs will always be filled with inequalities even if they're the slightest advantage, players will gravitate towards that class and devs will start the eternal balancing cycle, that just further FUBARs the game.
Unless a game is made with 3 classes, Mage, Fighter and Priest, where mage always kills fighter, fighter kills priest, and priest kills mage 10 times out of 10 there will always be inequalites. Introduce even 1 more class to the above equation, and the gray line of who kills whom will lead to nerfage of one and buffing of another class.
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"Society rewards goodness and punishes evil wheres in reality both are merely natural expressions of the same physical determinants. By imposing constraints on behaviour, society is seen to be no more than a conspiracy by the weak to obstruct the strong" -Marquis de Sade(I think) |
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